POWERSTATE Energy tycoon Play
What each update brings

Posts

The big updates, shown in pictures and short clips from the game. Every change, big or small, is on the changelog.

Update 0.9.11 New Terrain The map draws the land in a new way. Mountains have ridges, valleys, rock and snow, rivers flow below their banks, and beaches have wet sand, foam and surf. Read the post Update 0.9.10 A New Map Renderer The GPU renderer is rebuilt. Your graphics card now draws the ground, fields, roads, trees, wires and light itself, so the map zooms about three times faster and no longer shows blurred or empty tiles while it loads. Read the post Update 0.9.9 Autumn, Snow & Ice The map now shows the seasons. Trees change colour in autumn, snow lies in winter, and lakes, rivers and cold coasts freeze. The ice grows and melts with the weather. Read the post News The Metropolis Challenge Metropolis is the new Challenge: a large city on the coast with only fossil power. Teksas is closed, and its top three have their medals. One more thing: Powerstate is now in German. Read the post Update 0.9.8 Dynamic Circuit Rating & More A new development, Dynamic Circuit Rating, rates lines and transformers by the weather. Without it, hot, still air can now trip a line below its rating. A district takes a whole town in one press, and the Local Substation card has its keys at the top. Read the post Update 0.9.7 Towns Redrawn & Faster Sim Homes use power at a realistic rate, and towns grow outward faster. A new development, Load Sharing, moves streets off full Local Substations onto neighbours with room at the end of every year. New towns arrive with nothing built until you take them on. The Challenge moves to the new growth rules and keeps its scores. Towns, rivers and dams are redrawn, and the simulation takes about 30% less time. Read the post Update 0.9.6 2× Faster & Seven New Units The colony runs in its own thread and your graphics card draws the map, so a large colony gets through about twice as much time at 400x and the map stutters less. Seven new units: lignite and its mine, a solar tower, tracked solar, biogas and two ways to keep gas. And groups: put a wind farm or any units together, see their figures added up, and repair them all at once. Read the post Update 0.9.5 Build Filters & Network Load The build bar gets filters and marks for the ground each unit needs. Station Load and Network Loading are one layer that shows each line’s voltage. The text across the game is shorter. Read the post Update 0.9.4 The Challenge & More Everyone plays the same desert map for 20 years and is ranked on one leaderboard. Wind behind a full line is turned down instead of cutting towns off, turbines carry day markings, and a big colony runs six times faster at 400x. Read the post Update 0.9.0 Economy & Heating & Immersion Power plants now start, ramp and cost like the real machines, and every home has a heating system its owner replaces on cost. New colonies are founded on four kinds of map, with roads, farms, herds and 87 new pieces of art. Read the post